About Me
I am a Game Designer whose mission is to deliver a play experience that will leave a lasting impact far after the credits roll. 
With the help of thorough documentation, prototyping, and testing I can design levels, gameplay systems, NPC behavior, and more. 
The games industry is highly collaborative, and I love being part of a team because everyone has different skills and experiences to bring to make each project truly unique.
Skills
Specializations: Game Design, Level Design, 2D & 3D Art, Systems Design
Other Skills: UI/UX Design, QA Testing, 
Game Engines: Unity Engine, Unreal Engine 5, Game Maker Studio 2
Tools: Git, Jira, Visual Studio, Maya, Adobe Suite, Miro
Programming / Scripting Languages: C#, Java, GML, Unreal Engine Blueprints
Hobbies
Some of my favorite video games are Minecraft, Portal 2, Super Mario Galaxy, Elden Ring, and Outer Wilds.
I also enjoy taking my dog to the park, cooking for my family, and playing sports like pickleball, baseball and hockey.

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