About the Project
For this project, I was tasked with roleplaying as the Lead User Experience Designer for one of a company's flagship titles and analyze their use of cognitive principles in the game’s UX and UI design features.

In addition to an analysis of the game’s current use of cognitive design considerations, I was also asked to choose three design elements and "improve" upon them.
This analysis includes the following...
2 examples discussing use of “Visual Hierarchy”
2 examples discussing use of “Gestalt Visual Principles”
2 examples analyzing “Cognitive Overload”
2 examples analyzing “Player Motivation"
3 examples of me "improving" an existing design
Presentation Slides
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